Spyro Scope allowed Toys for Bob to track countless little variables about the worlds of Spyro, piecing them back together from this unique tool as a foundation on which to build the Reignited Trilogy. In aiming to “get Spyro right,” Toys for Bob didn’t have any original source code to work with - instead, the developers took a unique approach to rebuilding the old games with a tool they dubbed the “Spyro Scope.” “We basically had the entire game running, then simultaneously this is pulling numbers and data on everything: coordinates for the level mesh, the placements for every single character, for every single gem, the value of what those gems are,” Paul Yan, Toys for Bob co-studio head said. “As we were designing every character, once we found Spyro, we would literally design every character and their concept art would be side-by-side with our new Spyro to make sure that they fit in this world with this redesigned Spyro character,” Nadelberg said.
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